A Youth Baseball
Coaches Tool Kit
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This page was last updated: 2/29/2008
A description of Team Games, a series of events in which the participants must demonstrate a ball skill. Team Games can be run like a mini-olympic games. This is fun and a good way to practice skills.
TEAM GAMES

There are ten events in Team Games. These games are set up and run like a mini-olympics. You can add more events, or take some out, but the idea is to have a series of events which allow the players to demonstrate their skills.  Divide the players into relatively even teams and keep score by team. Each player should participate in 3-5 events.  Award medals to the individual event winners and a prize to the members of the winning team. A good way to run Team Games is to hold two or three events per day one day a week over several weeks.

EVENT:  INFIELD THROWS:  SS TO 1ST BASE:
Field a ground ball at SS thrown from the pitching machine at home plate. Throw to a target at first base. Each player gets four (4) balls. Direct hit on the target  =  5 points, Bounce hit = 3 points, Miss the target or an error fielding =  No points

EVENT:  RUNNING TIME:  HOME TO 1ST BASE:
Bunt a ball pitched by the pitching machine (RH batters box). Run to first base. Each player runs twice. Lowest time  =  30 points, Next low  = 20 points, Next low  =  10 points, Next low = 5 points. The clock starts when the ball is bunted.

EVENT:  OUTFIELD THROWS TO HOME PLATE:
Field a fly ball thrown from the pitching machine at home plate.  Throw to a target at home plate.  Each player gets four (4) balls. Direct hit on the target  =  5 points, in the target zone = 3 points, outside the target zone   =  - 1 point.

EVENT:  TEE HIT FOR DISTANCE:
Hit a ball off a tee placed at home plate. The distance is measured to the landing point. Each player gets four (4) hits. Longest hit  =  30 points, Next longest  =  20 points,  Next longest  =  10 points, Next longest = 5 points.

EVENT:  CATCHER THROWS:  HOME TO 2ND BASE:
Catch a pitched ball from the pitching machine. Throw to a target at second base.  Direct hit on the target  =  5 points, Bounce hit = 3 points, Miss the target or an error fielding =  No points

EVENT:  PITCHING ACCURACY:
Pitch a ball from the pitching plate towards a target at home plate. Each player pitches ten (10) balls. Hitting inside the box on the target = 3 points, Outside box, on target = 1 point.    (The target is a strike zone size box on a towel on the target.)

EVENT:  AROUND THE HORN:
Each team has four players participating, one player each at C, 3B, 2B, 1B. The ball is thrown in a specific pattern around the horn. Each team gets two chances.  Lowest time  =  30 points, Next low  = 20 points, Next low  =  10 points, Next low = 5 points. The clock starts on the first throw.  Pattern:  C - 3B - 2B - 1B - C, then reverse.

EVENT:  BUNTING TO TARGET:
Bunt a ball at home plate thrown from the pitching machine. Each player gets four (4) balls. Ball stopping in target zone 1 =  5 points, in target zone 2  = 3 points, in pitchers 8’ circle   =  -3 points.    See target pattern below.

EVENT:  THROWING RELAY:
Each team has five players participating, one each at C, P, LF, CF, RF. The ball is thrown in a specific pattern from the outfield to the infield. . Each team gets two chances.  Lowest time  =  30 points, Next low  = 20 points, Next low  =  10 points, Next low = 5 points. The clock starts on the first throw. The throwing pattern is: C- P- LF- P- CF- P- RF- C

EVENT:  RUNNING TIME: HOME TO HOME:
Bunt a ball pitched by the pitching machine (RH batters box). Run home to home. Each player runs twice. Lowest time  =  30 points, Next low  = 20 points, Next low  =  10 points, Next low = 5 points. The clock starts when the ball is bunted.

A BUNTING TARGET LAYOUT IS SHOWN BELOW AND A SCORING SHEET IS SHOWN BELOW THAT.